Enha: style update
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@ -1,28 +1,12 @@
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{{define "cardword"}}
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{{if .Revealed}}
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<div id="card-{{.Word}}" style="
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background-color: {{.Color}};
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padding: 1rem;
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border-radius: 8px;
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box-shadow: 0 2px 4px rgba(0,0,0,0.2);
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min-width: 100px;
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text-align: center;
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color: white;
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text-shadow: 0 2px 4px rgba(0,0,0,0.8);
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cursor: pointer;"> {{.Word}}
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<div id="card-{{.Word}}" class="bg-{{.Color}}-600 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
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style="text-shadow: 0 2px 4px rgba(0,0,0,0.8);"> {{.Word}}
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</div>
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{{else}}
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<div id="card-{{.Word}}" style="
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background-color: #e4d5b7;
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padding: 1rem;
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border-radius: 8px;
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box-shadow: 0 2px 4px rgba(0,0,0,0.2);
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min-width: 100px;
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text-align: center;
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color: white;
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text-shadow: 0 2px 4px rgba(0,0,0,0.8);
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cursor: pointer;"
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hx-get="/word/show-color?word={{.Word}}" hx-trigger="click" hx-swap="outerHTML transition:true swap:.05s">
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<div id="card-{{.Word}}" class="bg-stone-600 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
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style="text-shadow: 0 2px 4px rgba(0,0,0,0.8);"
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hx-get="/word/show-color?word={{.Word}}" hx-trigger="click" hx-swap="outerHTML transition:true swap:.05s">
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{{.Word}}
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</div>
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{{end}}
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@ -356,8 +356,6 @@ func recoverPlayer(pm map[string]string) error {
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if !ok {
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return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
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}
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// pm["Role"] = string(role)
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// pm["Team"] = string(team)
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us := &models.UserState{
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Username: pm["Username"],
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RoomID: pm["RoomID"],
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@ -24,7 +24,7 @@ var (
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": "most_relevant_word_to_the_clue",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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)
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type DSResp struct {
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@ -254,6 +254,8 @@ func (b *Bot) StartBot() {
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room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
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eventName = models.NotifyRoomUpdatePrefix + room.ID
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eventPayload = ""
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// TODO: needs to decide if it wants to open the next cardword or end turn
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// or end turn on limit
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default:
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b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
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continue
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@ -263,6 +265,7 @@ func (b *Bot) StartBot() {
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b.log.Error("failed to save room", "error", err)
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continue
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}
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// will it notify itself?
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if botName := room.WhichBotToMove(); botName != "" {
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SignalChanMap[botName] <- true
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}
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@ -12,16 +12,16 @@ import (
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type WordColor string
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const (
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WordColorWhite = "white"
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WordColorWhite = "amber"
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WordColorBlue = "blue"
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WordColorRed = "red"
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WordColorBlack = "black"
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WordColorUknown = "beige"
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WordColorUknown = "stone" // beige
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)
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func StrToWordColor(s string) WordColor {
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switch s {
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case "white":
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case "amber", "white":
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return WordColorWhite
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case "blue":
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return WordColorBlue
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