Enha: guesser prompt

This commit is contained in:
Grail Finder
2025-06-20 13:04:49 +03:00
parent 1d51697c1a
commit 66794b7895
2 changed files with 11 additions and 9 deletions

View File

@ -21,8 +21,9 @@ var (
SignalChanMap = make(map[string]chan bool)
DoneChanMap = make(map[string]chan bool)
// got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0
MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
)
type DSResp struct {
@ -125,7 +126,7 @@ func (b *Bot) StartBot() {
room, err := getRoomByID(b.RoomID)
if err != nil {
b.log.Error("bot loop", "error", err)
return
continue
}
// form prompt
prompt := b.BuildPrompt(room)
@ -134,11 +135,11 @@ func (b *Bot) StartBot() {
llmResp, err := b.CallLLM(prompt)
if err != nil {
b.log.Error("bot loop", "error", err)
return
continue
}
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
b.log.Error("bot loop", "error", err)
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
continue
}
eventName := models.NotifyBacklogPrefix + room.ID
@ -176,7 +177,7 @@ func (b *Bot) StartBot() {
b.log.Debug("bot trying to open card", "word", word, "color",
color, "exists", exists)
if !exists {
return
continue
}
room.RevealSpecificWord(word)
room.UpdateCounter()
@ -216,7 +217,7 @@ func (b *Bot) StartBot() {
}
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "room", room)
return
continue
}
}
b.log.Info("mime resp log", "guesserResp", tempMap)
@ -224,12 +225,12 @@ func (b *Bot) StartBot() {
eventPayload = ""
default:
b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
return
continue
}
// save room
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "error", err)
return
continue
}
if botName := room.WhichBotToMove(); botName != "" {
SignalChanMap[botName] <- true

View File

@ -41,3 +41,4 @@
- guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue);
- guesser bot no request after game restart;
- if mime joins another role, he stays as mime (before game start);
- guesser llm makes up words, likely the prompt should be more clear;