Enha: guesser prompt
This commit is contained in:
@ -21,8 +21,9 @@ var (
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SignalChanMap = make(map[string]chan bool)
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SignalChanMap = make(map[string]chan bool)
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DoneChanMap = make(map[string]chan bool)
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DoneChanMap = make(map[string]chan bool)
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// got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0
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// got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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)
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)
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type DSResp struct {
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type DSResp struct {
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@ -125,7 +126,7 @@ func (b *Bot) StartBot() {
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room, err := getRoomByID(b.RoomID)
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room, err := getRoomByID(b.RoomID)
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if err != nil {
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if err != nil {
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b.log.Error("bot loop", "error", err)
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b.log.Error("bot loop", "error", err)
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return
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continue
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}
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}
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// form prompt
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// form prompt
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prompt := b.BuildPrompt(room)
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prompt := b.BuildPrompt(room)
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@ -134,11 +135,11 @@ func (b *Bot) StartBot() {
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llmResp, err := b.CallLLM(prompt)
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llmResp, err := b.CallLLM(prompt)
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if err != nil {
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if err != nil {
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b.log.Error("bot loop", "error", err)
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b.log.Error("bot loop", "error", err)
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return
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continue
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}
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}
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tempMap, err := b.LLMParser.ParseBytes(llmResp)
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tempMap, err := b.LLMParser.ParseBytes(llmResp)
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if err != nil {
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if err != nil {
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b.log.Error("bot loop", "error", err)
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b.log.Error("bot loop", "error", err, "resp", string(llmResp))
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continue
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continue
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}
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}
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eventName := models.NotifyBacklogPrefix + room.ID
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eventName := models.NotifyBacklogPrefix + room.ID
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@ -176,7 +177,7 @@ func (b *Bot) StartBot() {
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b.log.Debug("bot trying to open card", "word", word, "color",
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b.log.Debug("bot trying to open card", "word", word, "color",
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color, "exists", exists)
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color, "exists", exists)
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if !exists {
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if !exists {
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return
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continue
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}
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}
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room.RevealSpecificWord(word)
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room.RevealSpecificWord(word)
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room.UpdateCounter()
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room.UpdateCounter()
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@ -216,7 +217,7 @@ func (b *Bot) StartBot() {
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}
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}
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if err := saveRoom(room); err != nil {
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if err := saveRoom(room); err != nil {
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b.log.Error("failed to save room", "room", room)
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b.log.Error("failed to save room", "room", room)
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return
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continue
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}
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}
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}
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}
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b.log.Info("mime resp log", "guesserResp", tempMap)
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b.log.Info("mime resp log", "guesserResp", tempMap)
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@ -224,12 +225,12 @@ func (b *Bot) StartBot() {
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eventPayload = ""
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eventPayload = ""
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default:
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default:
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b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
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b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
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return
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continue
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}
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}
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// save room
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// save room
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if err := saveRoom(room); err != nil {
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if err := saveRoom(room); err != nil {
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b.log.Error("failed to save room", "error", err)
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b.log.Error("failed to save room", "error", err)
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return
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continue
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}
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}
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if botName := room.WhichBotToMove(); botName != "" {
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if botName := room.WhichBotToMove(); botName != "" {
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SignalChanMap[botName] <- true
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SignalChanMap[botName] <- true
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1
todos.md
1
todos.md
@ -41,3 +41,4 @@
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- guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue);
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- guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue);
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- guesser bot no request after game restart;
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- guesser bot no request after game restart;
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- if mime joins another role, he stays as mime (before game start);
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- if mime joins another role, he stays as mime (before game start);
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- guesser llm makes up words, likely the prompt should be more clear;
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