Feat: game over event to be seen in backog
This commit is contained in:
		| @@ -90,6 +90,13 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | ||||
| 		fi.Room.IsRunning = false | ||||
| 		fi.Room.IsOver = true | ||||
| 		fi.Room.TeamWon = oppositeColor | ||||
| 		action := models.Action{ | ||||
| 			Actor:      fi.State.Username, | ||||
| 			ActorColor: string(fi.State.Team), | ||||
| 			WordColor:  "black", | ||||
| 			Action:     "game over", | ||||
| 		} | ||||
| 		fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||
| 	case "white", string(oppositeColor): | ||||
| 		// end turn | ||||
| 		fi.Room.TeamTurn = oppositeColor | ||||
| @@ -101,12 +108,26 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | ||||
| 		fi.Room.IsRunning = false | ||||
| 		fi.Room.IsOver = true | ||||
| 		fi.Room.TeamWon = "blue" | ||||
| 		action := models.Action{ | ||||
| 			Actor:      fi.State.Username, | ||||
| 			ActorColor: string(fi.State.Team), | ||||
| 			WordColor:  "blue", | ||||
| 			Action:     "game over", | ||||
| 		} | ||||
| 		fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||
| 	} | ||||
| 	if fi.Room.RedCounter == 0 { | ||||
| 		// red won | ||||
| 		fi.Room.IsRunning = false | ||||
| 		fi.Room.IsOver = true | ||||
| 		fi.Room.TeamWon = "red" | ||||
| 		action := models.Action{ | ||||
| 			Actor:      fi.State.Username, | ||||
| 			ActorColor: string(fi.State.Team), | ||||
| 			WordColor:  "red", | ||||
| 			Action:     "game over", | ||||
| 		} | ||||
| 		fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||
| 	} | ||||
| 	if err := saveFullInfo(fi); err != nil { | ||||
| 		abortWithError(w, err.Error()) | ||||
|   | ||||
| @@ -42,7 +42,7 @@ type Team struct { | ||||
| type Action struct { | ||||
| 	Actor      string | ||||
| 	ActorColor string | ||||
| 	Action     WordColor // clue | guess | ||||
| 	Action     string // clue | guess | ||||
| 	Word       string | ||||
| 	WordColor  string | ||||
| 	Number     string // for clue | ||||
|   | ||||
							
								
								
									
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							| @@ -25,3 +25,5 @@ | ||||
| - cleanup backlog after new game is started; | ||||
| - guessers should not be able to open more cards, than mime gave them +1; | ||||
| - sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine); | ||||
| - after starting a new game (after old one) blue mime has no clue input; | ||||
| - gameover to backlog; | ||||
|   | ||||
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