Feat: game over event to be seen in backog
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@ -90,6 +90,13 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = oppositeColor
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "black",
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Action: "game over",
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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case "white", string(oppositeColor):
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// end turn
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fi.Room.TeamTurn = oppositeColor
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@ -101,12 +108,26 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = "blue"
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "blue",
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Action: "game over",
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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}
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if fi.Room.RedCounter == 0 {
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// red won
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = "red"
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "red",
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Action: "game over",
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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}
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if err := saveFullInfo(fi); err != nil {
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abortWithError(w, err.Error())
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@ -42,7 +42,7 @@ type Team struct {
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type Action struct {
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Actor string
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ActorColor string
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Action WordColor // clue | guess
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Action string // clue | guess
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Word string
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WordColor string
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Number string // for clue
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2
todos.md
2
todos.md
@ -25,3 +25,5 @@
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- cleanup backlog after new game is started;
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- guessers should not be able to open more cards, than mime gave them +1;
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- sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine);
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- after starting a new game (after old one) blue mime has no clue input;
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- gameover to backlog;
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