Feat: settings repo
This commit is contained in:
@ -65,6 +65,9 @@ func (cm *CronManager) CleanupRooms() {
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if err := cm.repo.RoomDeleteByID(ctx, room.ID); err != nil {
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cm.log.Error("failed to delete empty room", "room_id", room.ID, "err", err)
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}
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if err := cm.repo.SettingsDeleteByRoomID(ctx, room.ID); err != nil {
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cm.log.Error("failed to delete settings for empty room", "room_id", room.ID, "err", err)
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}
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continue
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}
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@ -92,6 +95,9 @@ func (cm *CronManager) CleanupRooms() {
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if err := cm.repo.RoomDeleteByID(ctx, room.ID); err != nil {
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cm.log.Error("failed to delete room after creator left", "room_id", room.ID, "err", err)
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}
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if err := cm.repo.SettingsDeleteByRoomID(ctx, room.ID); err != nil {
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cm.log.Error("failed to delete settings after creator left", "room_id", room.ID, "err", err)
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}
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}
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}
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@ -200,7 +200,7 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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// Save action history
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action.RoomID = fi.Room.ID
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action.CreatedAt = time.Now()
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if err := repo.CreateAction(ctx, fi.Room.ID, &action); err != nil {
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if err := repo.CreateAction(ctx, &action); err != nil {
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if err := tx.Rollback(); err != nil {
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log.Error("failed to rollback transaction", "error", err)
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}
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@ -28,19 +28,25 @@ func StartTurnTimer(roomID string, duration time.Duration) {
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done := make(chan bool)
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timers[roomID] = &roomTimer{ticker: ticker, done: done}
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go func() {
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settings, err := repo.SettingsGetByRoomID(context.Background(), roomID)
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if err != nil {
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log.Error("failed to get settings by room id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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room, err := repo.RoomGetByID(context.Background(), roomID)
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if err != nil {
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log.Error("failed to get room by id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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if room.Settings.TurnSecondsLeft <= 0 {
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if settings.TurnSecondsLeft <= 0 {
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log.Info("turn time is over", "room_id", roomID)
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room, err := repo.RoomGetByID(context.Background(), roomID)
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if err != nil {
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log.Error("failed to get room by id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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room.ChangeTurn()
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room.MimeDone = false
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if err := repo.RoomUpdate(context.Background(), room); err != nil {
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@ -51,11 +57,11 @@ func StartTurnTimer(roomID string, duration time.Duration) {
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StopTurnTimer(roomID)
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return
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}
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room.Settings.TurnSecondsLeft--
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// if err := saveRoom(room); err != nil {
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// log.Error("failed to save room", "error", err)
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// }
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notify(models.NotifyRoomUpdatePrefix+room.ID, "")
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settings.TurnSecondsLeft--
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if err := repo.SettingsUpdate(context.Background(), settings); err != nil {
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log.Error("failed to update settings", "error", err)
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}
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notify(models.NotifyRoomUpdatePrefix+roomID, "")
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}
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}
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}()
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@ -65,6 +65,7 @@ CREATE TABLE settings (
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language TEXT NOT NULL DEFAULT 'en',
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room_pass TEXT NOT NULL DEFAULT '',
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turn_time INTEGER NOT NULL DEFAULT 60, -- seconds
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turn_seconds_left INTEGER NOT NULL DEFAULT 0,
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created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (room_id) REFERENCES rooms(id) ON DELETE CASCADE
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);
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@ -390,7 +390,7 @@ type GameSettings struct {
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RoomID string `db:"room_id"`
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Language string `json:"language" example:"en" form:"language" db:"language"`
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RoomPass string `json:"room_pass" db:"room_pass"`
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TurnSecondsLeft uint32 `db:"-"`
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TurnSecondsLeft uint32 `db:"turn_seconds_left"`
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RoundTime uint32 `json:"round_time" db:"turn_time"`
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CreatedAt time.Time `db:"created_at"`
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}
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@ -50,9 +50,10 @@ func TestActionsRepo_CreateAction(t *testing.T) {
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WordColor: "red",
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Number: "3",
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CreatedAt: time.Now(),
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RoomID: roomID,
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}
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err := repo.CreateAction(context.Background(), roomID, action)
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err := repo.CreateAction(context.Background(), action)
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assert.NoError(t, err)
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var retrievedAction models.Action
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@ -75,6 +76,7 @@ func TestActionsRepo_ListActions(t *testing.T) {
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Word: "apple",
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WordColor: "red",
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Number: "3",
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RoomID: roomID,
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CreatedAt: time.Now().Add(-2 * time.Second),
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}
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action2 := &models.Action{
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@ -84,6 +86,7 @@ func TestActionsRepo_ListActions(t *testing.T) {
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Word: "banana",
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WordColor: "blue",
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Number: "0",
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RoomID: roomID,
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CreatedAt: time.Now().Add(-1 * time.Second),
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}
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@ -17,6 +17,7 @@ type AllRepos interface {
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PlayersRepo
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SessionsRepo
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WordCardsRepo
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SettingsRepo
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InitTx(ctx context.Context) (context.Context, *sqlx.Tx, error)
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}
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@ -32,6 +33,11 @@ func NewRepoProvider(pathToDB string) *RepoProvider {
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slog.Error("Unable to connect to database", "error", err)
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os.Exit(1)
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}
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_, err = db.Exec("PRAGMA foreign_keys = ON;")
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if err != nil {
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slog.Error("Unable to enable foreign keys", "error", err)
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os.Exit(1)
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}
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slog.Info("Successfully connected to database")
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rp := &RepoProvider{
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DB: db,
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@ -60,10 +60,6 @@ func (p *RepoProvider) RoomDeleteByID(ctx context.Context, id string) error {
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func (p *RepoProvider) RoomUpdate(ctx context.Context, r *models.Room) error {
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db := getDB(ctx, p.DB)
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_, err := db.ExecContext(ctx, `UPDATE rooms SET team_turn = ?, this_turn_limit = ?, opened_this_turn = ?, blue_counter = ?, red_counter = ?, red_turn = ?, mime_done = ?, is_running = ?, is_over = ?, team_won = ?, room_link = ? WHERE id = ?`, r.TeamTurn, r.ThisTurnLimit, r.OpenedThisTurn, r.BlueCounter, r.RedCounter, r.RedTurn, r.MimeDone, r.IsRunning, r.IsOver, r.TeamWon, r.RoomLink, r.ID)
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if err != nil {
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return err
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}
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_, err = db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ? WHERE room_id = ?`, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.ID)
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return err
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}
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35
repos/settings.go
Normal file
35
repos/settings.go
Normal file
@ -0,0 +1,35 @@
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package repos
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import (
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"context"
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"gralias/models"
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"github.com/jmoiron/sqlx"
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)
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type SettingsRepo interface {
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SettingsGetByRoomID(ctx context.Context, roomID string) (*models.GameSettings, error)
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SettingsUpdate(ctx context.Context, settings *models.GameSettings) error
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SettingsDeleteByRoomID(ctx context.Context, roomID string) error
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}
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func (p *RepoProvider) SettingsGetByRoomID(ctx context.Context, roomID string) (*models.GameSettings, error) {
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settings := &models.GameSettings{}
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err := sqlx.GetContext(ctx, p.DB, settings, `SELECT * FROM settings WHERE room_id = ?`, roomID)
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if err != nil {
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return nil, err
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}
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return settings, nil
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}
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func (p *RepoProvider) SettingsUpdate(ctx context.Context, s *models.GameSettings) error {
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db := getDB(ctx, p.DB)
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_, err := db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, turn_seconds_left = ? WHERE room_id = ?`, s.Language, s.RoomPass, s.RoundTime, s.TurnSecondsLeft, s.RoomID)
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return err
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}
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func (p *RepoProvider) SettingsDeleteByRoomID(ctx context.Context, roomID string) error {
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db := getDB(ctx, p.DB)
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_, err := db.ExecContext(ctx, `DELETE FROM settings WHERE room_id = ?`, roomID)
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return err
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}
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