Feat: clear marks after end of the turn
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@ -83,6 +83,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.MimeDone = false
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ClearMarks()
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}
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switch string(color) {
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case "black":
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@ -100,6 +101,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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fi.Room.ClearMarks()
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case "white", string(oppositeColor):
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log.Debug("opened opposite color word", "room", fi.Room, "opposite-color", oppositeColor)
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// end turn
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@ -120,6 +122,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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Action: models.ActionTypeGameOver,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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fi.Room.ClearMarks()
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}
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if fi.Room.RedCounter == 0 {
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// red won
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@ -133,6 +136,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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Action: models.ActionTypeGameOver,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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fi.Room.ClearMarks()
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}
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}
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if err := saveFullInfo(fi); err != nil {
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@ -193,7 +193,7 @@ func (b *Bot) BotMove() {
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case models.UserRoleMime:
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mimeResp := MimeResp{}
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b.log.Info("mime resp log", "mimeResp", tempMap)
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mimeResp.Clue = tempMap["clue"].(string)
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mimeResp.Clue = strings.ToLower(tempMap["clue"].(string))
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mimeResp.Number = tempMap["number"].(string)
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action := models.Action{
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Actor: b.BotName,
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@ -99,6 +99,12 @@ type Room struct {
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LogJournal []string
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}
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func (r *Room) ClearMarks() {
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for i, _ := range r.Cards {
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r.Cards[i].Mark = []CardMark{}
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}
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}
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func (r *Room) RemovePlayer(username string) {
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r.RedTeam.Guessers = utils.RemoveFromSlice(username, r.RedTeam.Guessers)
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r.BlueTeam.Guessers = utils.RemoveFromSlice(username, r.BlueTeam.Guessers)
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12
todos.md
12
todos.md
@ -11,16 +11,19 @@
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- autoscroll down backlog on update; +
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- instead of guessing all words at ones, ask only for 1 word to be open. +
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- ways to remove bots from teams; +
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- show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right;
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- mark cards (instead of opening them (right click?); +
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- on end of turn clear all the marks; +
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- better styles and fluff;
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- common auth system between sites;
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===
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- show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right;
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- gameover to backlog;
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- cleanup backlog after new game is started;
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- ended turn action to backlog;
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===
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- clear indication that model (llm) is thinking / answered;
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- different files for each supported lang;
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- mark cards (instead of opening them (right click?);
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- on end of turn clear all the marks;
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- possibly turn markings into parts of names of users (first three letters?);
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#### sse points
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- clue sse update;
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@ -43,10 +46,11 @@
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- remove bot does not remove for player roles in the room; +
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- guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue); +
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- 0 should mean without limit; +
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- remove join as mime button if there is a mime already on that team (rewrite teampew templ); +
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- bot clues to lowercase; +
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- sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far);
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- invite link gets cutoff;
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- guesser bot no request after game restart;
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- remove join as mime button if there is a mime already on that team (rewrite teampew templ);
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- openrouter 429 errors;
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- there is a clue window for a mime before game started;
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- retry call to llm (if 400|429|4xx);
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