Chore: code cleaning
This commit is contained in:
@ -99,11 +99,6 @@ func fillCardMarks(ctx context.Context, room *models.Room) error {
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room.Cards[i].Marks = append(room.Cards[i].Marks, mark)
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}
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}
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// marks, err := repo.CardMarksByCardID(ctx, card.ID)
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// if err != nil {
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// return err
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// }
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// room.Cards[i].Marks = marks
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}
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return nil
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}
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@ -117,18 +112,6 @@ func getPlayerByCtx(ctx context.Context) (*models.Player, error) {
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return repo.PlayerGetByName(ctx, username)
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}
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// // DEPRECATED
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// func leaveRole(fi *models.FullInfo) {
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// fi.Room.RedTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.RedTeam.Guessers)
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// fi.Room.BlueTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.BlueTeam.Guessers)
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// if fi.Room.RedTeam.Mime == fi.State.Username {
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// fi.Room.RedTeam.Mime = ""
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// }
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// if fi.Room.BlueTeam.Mime == fi.State.Username {
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// fi.Room.BlueTeam.Mime = ""
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// }
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// }
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func joinTeam(ctx context.Context, role, team string) (*models.FullInfo, error) {
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// get username
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fi, _ := getFullInfoByCtx(ctx)
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@ -219,10 +202,6 @@ func loadCards(room *models.Room) {
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fmt.Println("failed to load cards", "error", err)
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}
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room.Cards = cards
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// room.WCMap = make(map[string]models.WordColor)
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// for _, card := range room.Cards {
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// room.WCMap[card.Word] = card.Color
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// }
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}
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func recoverBots() {
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@ -250,35 +229,6 @@ func recoverBot(bm models.Player) error {
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return nil
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}
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// func recoverPlayers() {
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// players := listPlayers()
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// for playerName, playerMap := range players {
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// if err := recoverPlayer(playerMap); err != nil {
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// log.Warn("failed to recover player", "playerName", playerName, "error", err)
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// }
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// }
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// }
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// func recoverPlayer(pm map[string]string) error {
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// // check if room still exists
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// room, err := repo.RoomGetByID(context.Background(), pm["RoomID"])
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// if err != nil {
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// return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
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// }
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// log.Debug("recovering player", "player", pm)
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// role, team, ok := room.GetPlayerByName(pm["Username"])
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// if !ok {
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// return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
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// }
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// us := &models.Player{
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// Username: pm["Username"],
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// RoomID: pm["RoomID"],
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// Team: team,
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// Role: role,
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// }
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// return saveState(pm["Username"], us)
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// }
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// validateMove checks if it is players turn
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func validateMove(fi *models.FullInfo, ur models.UserRole) error {
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if fi.State.Role != ur {
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@ -248,7 +248,7 @@ func HandleMarkCard(w http.ResponseWriter, r *http.Request) {
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return
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}
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} else {
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// TODO: if mark was found, it needs to be removed
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// if mark was found, it needs to be removed
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if err := repo.CardMarksRemove(r.Context(), card.ID, fi.State.Username); err != nil {
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log.Error("failed to remove mark", "error", err, "card", card)
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abortWithError(w, "failed to remove mark")
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@ -88,17 +88,10 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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creatorLeft = true
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}
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exitedRoom := fi.ExitRoom()
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// if err := saveRoom(exitedRoom); err != nil {
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// abortWithError(w, err.Error())
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// return
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// }
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if creatorLeft {
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if err := repo.RoomDeleteByID(r.Context(), exitedRoom.ID); err != nil {
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log.Error("failed to remove room", "error", err)
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}
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// removeRoom(exitedRoom.ID)
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// TODO: notify users if creator left
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// and throw them away
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notify(models.NotifyRoomListUpdate, "")
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}
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// scary to update the whole room
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@ -316,10 +316,6 @@ func (b *Bot) BotMove() {
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if err := repo.JournalCreate(context.Background(), &lj); err != nil {
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b.log.Warn("failed to write to journal", "entry", lj)
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}
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// eventName = models.NotifyRoomUpdatePrefix + room.ID
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// eventPayload = ""
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// TODO: needs to decide if it wants to open the next cardword or end turn
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// or end turn on limit
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default:
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b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
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return
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11
todos.md
11
todos.md
@ -21,6 +21,8 @@
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- redo card .revealed use: it should mean that card is revealed for everybody, while mime should be able to see cards as is; +
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- better styles and fluff;
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- common auth system between sites;
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- signup vs login;
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- passwords (to room and to login);
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===
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- show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right;
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- gameover to backlog;
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@ -80,11 +82,10 @@
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- bot mime makes a clue -> no update in the room for players; +
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- red moves after bot gave (metal - 3) ended after two guesses (showed in logs, that opened 3. double click on the same card? or somewhere counter is not dropped?); the first guess moved counter to 2, in logs only two requests as expected; +
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- bot mime gve a blue -> timer did not start; timer should be in third package, maybe in crons; +
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- log journal is not shown on the page;
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- marks did not clear after end of the turn (feature?)
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- marks did not clear after end of the turn (feature?) +
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- start new game satrted timer for a mime; (feature? in other cases mime has no timer);
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- timer ended and went to 300;
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- mime sees the clue input out of turn;
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- there is a problem of two timers, they both could switch turn, but it is not easy to stop them from llmapi or handlers.
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- journal still does not work;
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- mime sees the clue input out of turn; (eh)
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- there is a problem of two timers, they both could switch turn, but it is not easy to stop them from llmapi or handlers. +
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- journal still does not work; +
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