Chore: remove seconds tracking inside of settings

This commit is contained in:
Grail Finder
2025-07-04 16:58:23 +03:00
parent 2a2bf4e23d
commit a4dc8f4bbb
10 changed files with 37 additions and 49 deletions

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@ -9,6 +9,7 @@ import (
"gralias/models"
"gralias/utils"
"html/template"
"log/slog"
"net/http"
"strings"
"time"
@ -89,7 +90,6 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
// userstate, err := loadState(cleanName)
userstate, err := repo.PlayerGetByName(r.Context(), cleanName)
if err != nil || userstate == nil {
userstate = models.InitPlayer(cleanName)
makeplayer = true
}
@ -181,7 +181,12 @@ func makeCookie(username string, remote string) (*http.Cookie, error) {
cookie.Secure = false
log.Info("changing cookie domain", "domain", cookie.Domain)
}
// set ctx?
// make player first, since username is fk to players table
player := models.InitPlayer(username)
if err := repo.PlayerAdd(context.Background(), player); err != nil {
slog.Error("failed to create player", "username", username)
return nil, err
}
if err := repo.SessionCreate(context.Background(), session); err != nil {
return nil, err
}

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@ -40,22 +40,11 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
}
fi.State.RoomID = &room.ID
fi.Room = room
// if err := repo.RoomCreate(r.Context(), room); err != nil {
// log.Error("failed to create a room", "error", err)
// abortWithError(w, err.Error())
// return
// }
if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
if err := repo.PlayerSetRoomID(r.Context(), room.ID, fi.State.Username); err != nil {
log.Error("failed to set room id", "error", err)
abortWithError(w, err.Error())
return
}
// if err := saveFullInfo(r.Context(), fi); err != nil {
// msg := "failed to set current room to session"
// log.Error(msg, "error", err)
// abortWithError(w, msg)
// return
// }
notify(models.NotifyRoomListUpdate, "")
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
@ -348,7 +337,6 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
fi.Room.ThisTurnLimit = 9
}
fi.Room.OpenedThisTurn = 0
fi.Room.Settings.TurnSecondsLeft = fi.Room.Settings.RoundTime
StartTurnTimer(fi.Room.ID, time.Duration(fi.Room.Settings.RoundTime)*time.Second)
log.Debug("given clue", "clue", clue, "limit", fi.Room.ThisTurnLimit)
notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num)

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@ -28,39 +28,31 @@ func StartTurnTimer(roomID string, duration time.Duration) {
done := make(chan bool)
timers[roomID] = &roomTimer{ticker: ticker, done: done}
go func() {
settings, err := repo.SettingsGetByRoomID(context.Background(), roomID)
room, err := repo.RoomGetByID(context.Background(), roomID)
if err != nil {
log.Error("failed to get settings by room id", "error", err)
log.Error("failed to get room by id", "error", err)
StopTurnTimer(roomID)
return
}
timeLeft := room.Settings.RoundTime
for {
select {
case <-done:
return
case <-ticker.C:
if settings.TurnSecondsLeft <= 0 {
if timeLeft <= 0 {
log.Info("turn time is over", "room_id", roomID)
room, err := repo.RoomGetByID(context.Background(), roomID)
if err != nil {
log.Error("failed to get room by id", "error", err)
StopTurnTimer(roomID)
return
}
room.ChangeTurn()
room.MimeDone = false
if err := repo.RoomUpdate(context.Background(), room); err != nil {
log.Error("failed to save room", "error", err)
}
notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.TurnSecondsLeft), 10))
notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.RoundTime), 10))
notifyBotIfNeeded(room)
StopTurnTimer(roomID)
return
}
settings.TurnSecondsLeft--
if err := repo.SettingsUpdate(context.Background(), settings); err != nil {
log.Error("failed to update settings", "error", err)
}
timeLeft--
notify(models.NotifyRoomUpdatePrefix+roomID, "")
}
}

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@ -390,7 +390,7 @@ type GameSettings struct {
RoomID string `db:"room_id"`
Language string `json:"language" example:"en" form:"language" db:"language"`
RoomPass string `json:"room_pass" db:"room_pass"`
TurnSecondsLeft uint32 `db:"turn_seconds_left"`
RoundTime uint32 `json:"round_time" db:"turn_time"`
CreatedAt time.Time `db:"created_at"`
}

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@ -13,7 +13,7 @@ type PlayersRepo interface {
PlayerAdd(ctx context.Context, player *models.Player) error
PlayerUpdate(ctx context.Context, player *models.Player) error
PlayerDelete(ctx context.Context, roomID, username string) error
PlayerSetRoomID(ctx context.Context, username, roomID string) error
PlayerSetRoomID(ctx context.Context, roomID, username string) error
PlayerExitRoom(ctx context.Context, username string) error
PlayerListNames(ctx context.Context) ([]string, error)
PlayerList(ctx context.Context, isBot bool) ([]models.Player, error)

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@ -47,7 +47,7 @@ func (p *RepoProvider) RoomCreate(ctx context.Context, r *models.Room) error {
if err != nil {
return err
}
_, err = db.ExecContext(ctx, `INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, r.ID, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.Settings.TurnSecondsLeft)
_, err = db.ExecContext(ctx, `INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, r.ID, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime)
return err
}
@ -63,7 +63,7 @@ func (p *RepoProvider) RoomUpdate(ctx context.Context, r *models.Room) error {
if err != nil {
return err
}
_, err = db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, turn_seconds_left = ? WHERE room_id = ?`, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.Settings.TurnSecondsLeft, r.ID)
_, err = db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, WHERE room_id = ?`, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.ID)
return err
}

View File

@ -84,7 +84,6 @@ func setupTestDB(t *testing.T) (*sqlx.DB, func()) {
language TEXT NOT NULL DEFAULT 'en',
room_pass TEXT NOT NULL DEFAULT '',
turn_time INTEGER NOT NULL DEFAULT 60,
turn_seconds_left INTEGER NOT NULL DEFAULT 0,
created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (room_id) REFERENCES rooms(id) ON DELETE CASCADE
);
@ -145,12 +144,12 @@ func TestRoomsRepo_CreateRoom(t *testing.T) {
assert.Equal(t, room.CreatorName, retrievedRoom.CreatorName)
var retrievedSettings models.GameSettings
err = db.Get(&retrievedSettings, "SELECT id, language, room_pass, turn_time, turn_seconds_left FROM settings WHERE room_id = ?", room.ID)
err = db.Get(&retrievedSettings, "SELECT id, language, room_pass, turn_time FROM settings WHERE room_id = ?", room.ID)
assert.NoError(t, err)
assert.Equal(t, room.Settings.Language, retrievedSettings.Language)
assert.Equal(t, room.Settings.RoundTime, retrievedSettings.RoundTime)
assert.Equal(t, room.Settings.RoomPass, retrievedSettings.RoomPass)
assert.Equal(t, room.Settings.TurnSecondsLeft, retrievedSettings.TurnSecondsLeft)
assert.Equal(t, room.Settings.RoundTime, retrievedSettings.RoundTime)
}
func TestRoomsRepo_GetRoomByID(t *testing.T) {
@ -182,9 +181,9 @@ func TestRoomsRepo_GetRoomByID(t *testing.T) {
}
// Insert a room directly into the database for testing GetRoomByID
_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
_, err = db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime)
assert.NoError(t, err)
retrievedRoom, err := repo.RoomGetByID(context.Background(), room.ID)
@ -246,12 +245,12 @@ func TestRoomsRepo_ListRooms(t *testing.T) {
_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room1.ID, room1.CreatedAt, room1.CreatorName, room1.TeamTurn, room1.ThisTurnLimit, room1.OpenedThisTurn, room1.BlueCounter, room1.RedCounter, room1.RedTurn, room1.MimeDone, room1.IsRunning, room1.IsOver, room1.TeamWon, room1.RoomLink)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room1.ID, room1.Settings.Language, room1.Settings.RoomPass, room1.Settings.RoundTime, room1.Settings.TurnSecondsLeft)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room1.ID, room1.Settings.Language, room1.Settings.RoomPass, room1.Settings.RoundTime)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room2.ID, room2.CreatedAt, room2.CreatorName, room2.TeamTurn, room2.ThisTurnLimit, room2.OpenedThisTurn, room2.BlueCounter, room2.RedCounter, room2.RedTurn, room2.MimeDone, room2.IsRunning, room2.IsOver, room2.TeamWon, room2.RoomLink)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room2.ID, room2.Settings.Language, room2.Settings.RoomPass, room2.Settings.RoundTime, room2.Settings.TurnSecondsLeft)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room2.ID, room2.Settings.Language, room2.Settings.RoomPass, room2.Settings.RoundTime)
assert.NoError(t, err)
rooms, err := repo.RoomList(context.Background())
@ -289,7 +288,7 @@ func TestRoomsRepo_DeleteRoomByID(t *testing.T) {
_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
assert.NoError(t, err)
// Insert a word card for the room
@ -350,13 +349,13 @@ func TestRoomsRepo_UpdateRoom(t *testing.T) {
_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
assert.NoError(t, err)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
assert.NoError(t, err)
room.TeamTurn = "red"
room.BlueCounter = 10
room.Settings.RoundTime = 120
room.Settings.TurnSecondsLeft = 30 // Set a value for turn_seconds_left
err = repo.RoomUpdate(context.Background(), room)
assert.NoError(t, err)

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@ -24,7 +24,7 @@ func (p *RepoProvider) SettingsGetByRoomID(ctx context.Context, roomID string) (
func (p *RepoProvider) SettingsUpdate(ctx context.Context, s *models.GameSettings) error {
db := getDB(ctx, p.DB)
_, err := db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, turn_seconds_left = ? WHERE room_id = ?`, s.Language, s.RoomPass, s.RoundTime, s.TurnSecondsLeft, s.RoomID)
_, err := db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ? WHERE room_id = ?`, s.Language, s.RoomPass, s.RoundTime, s.RoomID)
return err
}

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@ -30,17 +30,17 @@ func TestSettingsRepo_SettingsUpdate(t *testing.T) {
Language: "en",
RoomPass: "pass123",
RoundTime: 60,
TurnSecondsLeft: 60,
CreatedAt: time.Now(),
}
// Insert initial settings
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left, created_at) VALUES (?, ?, ?, ?, ?, ?)`, settings.RoomID, settings.Language, settings.RoomPass, settings.RoundTime, settings.TurnSecondsLeft, settings.CreatedAt)
_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, created_at) VALUES (?, ?, ?, ?, ?)`, settings.RoomID, settings.Language, settings.RoomPass, settings.RoundTime, settings.CreatedAt)
assert.NoError(t, err)
// Update settings
settings.RoundTime = 120
settings.TurnSecondsLeft = 30
settings.Language = "ru"
err = repo.SettingsUpdate(context.Background(), settings)
@ -52,6 +52,6 @@ func TestSettingsRepo_SettingsUpdate(t *testing.T) {
assert.NoError(t, err)
assert.Equal(t, uint32(120), updatedSettings.RoundTime)
assert.Equal(t, uint32(30), updatedSettings.TurnSecondsLeft)
assert.Equal(t, "ru", updatedSettings.Language)
}

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@ -66,5 +66,9 @@
- name check does not work;
- game did not end when all blue cards were open;
- bot ends a turn after guessing one word only;
- sync writing to json cache; what happens now: timer (or other side routine) overwrites old room, while mime making clue;
-----------------
- instant timer over;
- bot does not react;
{"time":"2025-07-04T16:01:57.755750352+03:00","level":"INFO","source":{"function":"gralias/handlers.StartTurnTimer.func1","file":"/home/grail/projects/web/gralias/handlers/timer.go","line":43},"msg":"turn time is over","room_id":"d1jt16sg3nfp9p4thgl0"}
looking for bot to move team-turn: red mime-done: false bot-map: map[] is_running: true blueMime: redMime: