Chore: remove seconds tracking inside of settings
This commit is contained in:
@ -9,6 +9,7 @@ import (
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"gralias/models"
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"gralias/utils"
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"html/template"
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"log/slog"
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"net/http"
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"strings"
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"time"
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@ -89,7 +90,6 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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// userstate, err := loadState(cleanName)
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userstate, err := repo.PlayerGetByName(r.Context(), cleanName)
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if err != nil || userstate == nil {
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userstate = models.InitPlayer(cleanName)
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makeplayer = true
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}
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@ -181,7 +181,12 @@ func makeCookie(username string, remote string) (*http.Cookie, error) {
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cookie.Secure = false
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log.Info("changing cookie domain", "domain", cookie.Domain)
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}
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// set ctx?
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// make player first, since username is fk to players table
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player := models.InitPlayer(username)
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if err := repo.PlayerAdd(context.Background(), player); err != nil {
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slog.Error("failed to create player", "username", username)
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return nil, err
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}
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if err := repo.SessionCreate(context.Background(), session); err != nil {
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return nil, err
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}
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@ -40,22 +40,11 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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}
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fi.State.RoomID = &room.ID
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fi.Room = room
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// if err := repo.RoomCreate(r.Context(), room); err != nil {
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// log.Error("failed to create a room", "error", err)
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// abortWithError(w, err.Error())
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// return
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// }
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if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
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if err := repo.PlayerSetRoomID(r.Context(), room.ID, fi.State.Username); err != nil {
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log.Error("failed to set room id", "error", err)
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abortWithError(w, err.Error())
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return
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}
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// if err := saveFullInfo(r.Context(), fi); err != nil {
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// msg := "failed to set current room to session"
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// log.Error(msg, "error", err)
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// abortWithError(w, msg)
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// return
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// }
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notify(models.NotifyRoomListUpdate, "")
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tmpl, err := template.ParseGlob("components/*.html")
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if err != nil {
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@ -348,7 +337,6 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
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fi.Room.ThisTurnLimit = 9
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.Settings.TurnSecondsLeft = fi.Room.Settings.RoundTime
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StartTurnTimer(fi.Room.ID, time.Duration(fi.Room.Settings.RoundTime)*time.Second)
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log.Debug("given clue", "clue", clue, "limit", fi.Room.ThisTurnLimit)
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notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num)
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@ -28,39 +28,31 @@ func StartTurnTimer(roomID string, duration time.Duration) {
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done := make(chan bool)
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timers[roomID] = &roomTimer{ticker: ticker, done: done}
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go func() {
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settings, err := repo.SettingsGetByRoomID(context.Background(), roomID)
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room, err := repo.RoomGetByID(context.Background(), roomID)
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if err != nil {
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log.Error("failed to get settings by room id", "error", err)
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log.Error("failed to get room by id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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timeLeft := room.Settings.RoundTime
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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if settings.TurnSecondsLeft <= 0 {
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if timeLeft <= 0 {
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log.Info("turn time is over", "room_id", roomID)
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room, err := repo.RoomGetByID(context.Background(), roomID)
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if err != nil {
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log.Error("failed to get room by id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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room.ChangeTurn()
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room.MimeDone = false
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if err := repo.RoomUpdate(context.Background(), room); err != nil {
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log.Error("failed to save room", "error", err)
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}
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notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.TurnSecondsLeft), 10))
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notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.RoundTime), 10))
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notifyBotIfNeeded(room)
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StopTurnTimer(roomID)
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return
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}
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settings.TurnSecondsLeft--
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if err := repo.SettingsUpdate(context.Background(), settings); err != nil {
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log.Error("failed to update settings", "error", err)
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}
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timeLeft--
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notify(models.NotifyRoomUpdatePrefix+roomID, "")
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}
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}
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@ -390,7 +390,7 @@ type GameSettings struct {
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RoomID string `db:"room_id"`
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Language string `json:"language" example:"en" form:"language" db:"language"`
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RoomPass string `json:"room_pass" db:"room_pass"`
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TurnSecondsLeft uint32 `db:"turn_seconds_left"`
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RoundTime uint32 `json:"round_time" db:"turn_time"`
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CreatedAt time.Time `db:"created_at"`
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}
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@ -13,7 +13,7 @@ type PlayersRepo interface {
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PlayerAdd(ctx context.Context, player *models.Player) error
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PlayerUpdate(ctx context.Context, player *models.Player) error
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PlayerDelete(ctx context.Context, roomID, username string) error
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PlayerSetRoomID(ctx context.Context, username, roomID string) error
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PlayerSetRoomID(ctx context.Context, roomID, username string) error
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PlayerExitRoom(ctx context.Context, username string) error
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PlayerListNames(ctx context.Context) ([]string, error)
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PlayerList(ctx context.Context, isBot bool) ([]models.Player, error)
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@ -47,7 +47,7 @@ func (p *RepoProvider) RoomCreate(ctx context.Context, r *models.Room) error {
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if err != nil {
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return err
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}
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_, err = db.ExecContext(ctx, `INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, r.ID, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.Settings.TurnSecondsLeft)
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_, err = db.ExecContext(ctx, `INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, r.ID, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime)
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return err
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}
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@ -63,7 +63,7 @@ func (p *RepoProvider) RoomUpdate(ctx context.Context, r *models.Room) error {
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if err != nil {
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return err
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}
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_, err = db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, turn_seconds_left = ? WHERE room_id = ?`, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.Settings.TurnSecondsLeft, r.ID)
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_, err = db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, WHERE room_id = ?`, r.Settings.Language, r.Settings.RoomPass, r.Settings.RoundTime, r.ID)
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return err
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}
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@ -84,7 +84,6 @@ func setupTestDB(t *testing.T) (*sqlx.DB, func()) {
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language TEXT NOT NULL DEFAULT 'en',
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room_pass TEXT NOT NULL DEFAULT '',
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turn_time INTEGER NOT NULL DEFAULT 60,
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turn_seconds_left INTEGER NOT NULL DEFAULT 0,
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created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (room_id) REFERENCES rooms(id) ON DELETE CASCADE
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);
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@ -145,12 +144,12 @@ func TestRoomsRepo_CreateRoom(t *testing.T) {
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assert.Equal(t, room.CreatorName, retrievedRoom.CreatorName)
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var retrievedSettings models.GameSettings
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err = db.Get(&retrievedSettings, "SELECT id, language, room_pass, turn_time, turn_seconds_left FROM settings WHERE room_id = ?", room.ID)
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err = db.Get(&retrievedSettings, "SELECT id, language, room_pass, turn_time FROM settings WHERE room_id = ?", room.ID)
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assert.NoError(t, err)
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assert.Equal(t, room.Settings.Language, retrievedSettings.Language)
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assert.Equal(t, room.Settings.RoundTime, retrievedSettings.RoundTime)
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assert.Equal(t, room.Settings.RoomPass, retrievedSettings.RoomPass)
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assert.Equal(t, room.Settings.TurnSecondsLeft, retrievedSettings.TurnSecondsLeft)
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assert.Equal(t, room.Settings.RoundTime, retrievedSettings.RoundTime)
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}
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func TestRoomsRepo_GetRoomByID(t *testing.T) {
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@ -182,9 +181,9 @@ func TestRoomsRepo_GetRoomByID(t *testing.T) {
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}
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// Insert a room directly into the database for testing GetRoomByID
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_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
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_, err = db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime)
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assert.NoError(t, err)
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retrievedRoom, err := repo.RoomGetByID(context.Background(), room.ID)
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@ -246,12 +245,12 @@ func TestRoomsRepo_ListRooms(t *testing.T) {
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_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room1.ID, room1.CreatedAt, room1.CreatorName, room1.TeamTurn, room1.ThisTurnLimit, room1.OpenedThisTurn, room1.BlueCounter, room1.RedCounter, room1.RedTurn, room1.MimeDone, room1.IsRunning, room1.IsOver, room1.TeamWon, room1.RoomLink)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room1.ID, room1.Settings.Language, room1.Settings.RoomPass, room1.Settings.RoundTime, room1.Settings.TurnSecondsLeft)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room1.ID, room1.Settings.Language, room1.Settings.RoomPass, room1.Settings.RoundTime)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room2.ID, room2.CreatedAt, room2.CreatorName, room2.TeamTurn, room2.ThisTurnLimit, room2.OpenedThisTurn, room2.BlueCounter, room2.RedCounter, room2.RedTurn, room2.MimeDone, room2.IsRunning, room2.IsOver, room2.TeamWon, room2.RoomLink)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room2.ID, room2.Settings.Language, room2.Settings.RoomPass, room2.Settings.RoundTime, room2.Settings.TurnSecondsLeft)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?)`, room2.ID, room2.Settings.Language, room2.Settings.RoomPass, room2.Settings.RoundTime)
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assert.NoError(t, err)
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rooms, err := repo.RoomList(context.Background())
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@ -289,7 +288,7 @@ func TestRoomsRepo_DeleteRoomByID(t *testing.T) {
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_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
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assert.NoError(t, err)
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// Insert a word card for the room
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@ -350,13 +349,13 @@ func TestRoomsRepo_UpdateRoom(t *testing.T) {
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_, err := db.Exec(`INSERT INTO rooms (id, created_at, creator_name, team_turn, this_turn_limit, opened_this_turn, blue_counter, red_counter, red_turn, mime_done, is_running, is_over, team_won, room_link) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, room.ID, room.CreatedAt, room.CreatorName, room.TeamTurn, room.ThisTurnLimit, room.OpenedThisTurn, room.BlueCounter, room.RedCounter, room.RedTurn, room.MimeDone, room.IsRunning, room.IsOver, room.TeamWon, room.RoomLink)
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assert.NoError(t, err)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time) VALUES (?, ?, ?, ?, ?)`, room.ID, room.Settings.Language, room.Settings.RoomPass, room.Settings.RoundTime, room.Settings.TurnSecondsLeft)
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assert.NoError(t, err)
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room.TeamTurn = "red"
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room.BlueCounter = 10
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room.Settings.RoundTime = 120
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room.Settings.TurnSecondsLeft = 30 // Set a value for turn_seconds_left
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err = repo.RoomUpdate(context.Background(), room)
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assert.NoError(t, err)
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@ -24,7 +24,7 @@ func (p *RepoProvider) SettingsGetByRoomID(ctx context.Context, roomID string) (
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func (p *RepoProvider) SettingsUpdate(ctx context.Context, s *models.GameSettings) error {
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db := getDB(ctx, p.DB)
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_, err := db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ?, turn_seconds_left = ? WHERE room_id = ?`, s.Language, s.RoomPass, s.RoundTime, s.TurnSecondsLeft, s.RoomID)
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_, err := db.ExecContext(ctx, `UPDATE settings SET language = ?, room_pass = ?, turn_time = ? WHERE room_id = ?`, s.Language, s.RoomPass, s.RoundTime, s.RoomID)
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return err
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}
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@ -30,17 +30,17 @@ func TestSettingsRepo_SettingsUpdate(t *testing.T) {
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Language: "en",
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RoomPass: "pass123",
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RoundTime: 60,
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TurnSecondsLeft: 60,
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CreatedAt: time.Now(),
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}
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// Insert initial settings
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, turn_seconds_left, created_at) VALUES (?, ?, ?, ?, ?, ?)`, settings.RoomID, settings.Language, settings.RoomPass, settings.RoundTime, settings.TurnSecondsLeft, settings.CreatedAt)
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_, err = db.Exec(`INSERT INTO settings (room_id, language, room_pass, turn_time, created_at) VALUES (?, ?, ?, ?, ?)`, settings.RoomID, settings.Language, settings.RoomPass, settings.RoundTime, settings.CreatedAt)
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assert.NoError(t, err)
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// Update settings
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settings.RoundTime = 120
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settings.TurnSecondsLeft = 30
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settings.Language = "ru"
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err = repo.SettingsUpdate(context.Background(), settings)
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@ -52,6 +52,6 @@ func TestSettingsRepo_SettingsUpdate(t *testing.T) {
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assert.NoError(t, err)
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assert.Equal(t, uint32(120), updatedSettings.RoundTime)
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assert.Equal(t, uint32(30), updatedSettings.TurnSecondsLeft)
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assert.Equal(t, "ru", updatedSettings.Language)
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}
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6
todos.md
6
todos.md
@ -66,5 +66,9 @@
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- name check does not work;
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- game did not end when all blue cards were open;
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- bot ends a turn after guessing one word only;
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- sync writing to json cache; what happens now: timer (or other side routine) overwrites old room, while mime making clue;
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-----------------
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- instant timer over;
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- bot does not react;
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{"time":"2025-07-04T16:01:57.755750352+03:00","level":"INFO","source":{"function":"gralias/handlers.StartTurnTimer.func1","file":"/home/grail/projects/web/gralias/handlers/timer.go","line":43},"msg":"turn time is over","room_id":"d1jt16sg3nfp9p4thgl0"}
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looking for bot to move team-turn: red mime-done: false bot-map: map[] is_running: true blueMime: redMime:
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Reference in New Issue
Block a user