Chore: remove seconds tracking inside of settings
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		| @@ -40,22 +40,11 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) { | ||||
| 	} | ||||
| 	fi.State.RoomID = &room.ID | ||||
| 	fi.Room = room | ||||
| 	// if err := repo.RoomCreate(r.Context(), room); err != nil { | ||||
| 	// 	log.Error("failed to create a room", "error", err) | ||||
| 	// 	abortWithError(w, err.Error()) | ||||
| 	// 	return | ||||
| 	// } | ||||
| 	if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil { | ||||
| 	if err := repo.PlayerSetRoomID(r.Context(), room.ID, fi.State.Username); err != nil { | ||||
| 		log.Error("failed to set room id", "error", err) | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	// if err := saveFullInfo(r.Context(), fi); err != nil { | ||||
| 	// 	msg := "failed to set current room to session" | ||||
| 	// 	log.Error(msg, "error", err) | ||||
| 	// 	abortWithError(w, msg) | ||||
| 	// 	return | ||||
| 	// } | ||||
| 	notify(models.NotifyRoomListUpdate, "") | ||||
| 	tmpl, err := template.ParseGlob("components/*.html") | ||||
| 	if err != nil { | ||||
| @@ -348,7 +337,6 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) { | ||||
| 		fi.Room.ThisTurnLimit = 9 | ||||
| 	} | ||||
| 	fi.Room.OpenedThisTurn = 0 | ||||
| 	fi.Room.Settings.TurnSecondsLeft = fi.Room.Settings.RoundTime | ||||
| 	StartTurnTimer(fi.Room.ID, time.Duration(fi.Room.Settings.RoundTime)*time.Second) | ||||
| 	log.Debug("given clue", "clue", clue, "limit", fi.Room.ThisTurnLimit) | ||||
| 	notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num) | ||||
|   | ||||
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