Chore: todos update
This commit is contained in:
28
todos.md
28
todos.md
@ -28,9 +28,9 @@
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- ended turn action to backlog;
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- ended turn action to backlog;
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===
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===
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- clear indication that model (llm) is thinking / answered;
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- clear indication that model (llm) is thinking / answered;
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- possibly turn markings into parts of names of users (first three letters?);
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- possibly turn markings into parts of names of users (first three letters?); +
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- at game creation list languages and support them at backend;
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- at game creation list languages and support them at backend; +
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- sql ping goroutine with reconnect on fail;
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- sql ping goroutine with reconnect on fail; +
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- player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words.
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- player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words.
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#### sse points
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#### sse points
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@ -62,26 +62,26 @@
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- there is a clue window for a mime before game started; +
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- there is a clue window for a mime before game started; +
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- sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far);
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- sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far);
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- invite link gets cutoff;
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- invite link gets cutoff;
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- when llm guesses the word it is not removed from a pool of words making it keep guessing it;
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- when llm guesses the word it is not removed from a pool of words making it keep guessing it; +
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- bot team does not loses their turn after white card (or limit);
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- bot team does not loses their turn after white card (or limit); +
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- name check does not work;
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- name check does not work;
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- game did not end when all blue cards were open;
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- game did not end when all blue cards were open; +
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- bot ends a turn after guessing one word only;
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- bot ends a turn after guessing one word only; +
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- sync writing to json cache; what happens now: timer (or other side routine) overwrites old room, while mime making clue;
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- sync writing to json cache; what happens now: timer (or other side routine) overwrites old room, while mime making clue; +
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-----------------
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-----------------
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- card marks; +
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- card marks; +
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- on server recover relaunch guess timer if needed;
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- on server recover relaunch guess timer if needed;
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- start new game: clear last clue; mimedone to false; unload old cards;
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- start new game: clear last clue; mimedone to false; unload old cards; +
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- backlog shows white word with opposite color;
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- backlog shows white word with opposite color;
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- bot actions are not recorder;
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- bot actions are not recorded; +
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- bot recieves opp-color clue because of it ^;
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- bot recieves opp-color clue because of it ^; +
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- old cards are still around; +
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- bot mime makes a clue -> no update in the room for players;
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- bot mime makes a clue -> no update in the room for players; +
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- red moves after bot gave (metal - 3) ended after two guesses (showed in logs, that opened 3. double click on the same card? or somewhere counter is not dropped?); the first guess moved counter to 2, in logs only two requests as expected;
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- red moves after bot gave (metal - 3) ended after two guesses (showed in logs, that opened 3. double click on the same card? or somewhere counter is not dropped?); the first guess moved counter to 2, in logs only two requests as expected;
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- bot mime gve a blue -> timer did not start; timer should be in third package, maybe in crons;
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- bot mime gve a blue -> timer did not start; timer should be in third package, maybe in crons; +
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- log journal is not shown on the page;
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- log journal is not shown on the page;
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- marks did not clear after end of the turn (feature?)
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- marks did not clear after end of the turn (feature?)
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- start new game satrted timer for a mime; (feature? in other cases mime has no timer);
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- start new game satrted timer for a mime; (feature? in other cases mime has no timer);
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- old cards are still around;
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- timer ended and went to 300;
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- timer ended and went to 300;
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