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3 Commits

Author SHA1 Message Date
57a2abc1f9 Fix: timer update [WIP] 2025-07-16 11:51:27 +03:00
995f9f6249 Fix: timers and styles 2025-07-16 11:06:13 +03:00
ccf0b8538f Enha: shorter sse patience; style cleaning 2025-07-16 07:34:44 +03:00
17 changed files with 120 additions and 68 deletions

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@ -2,12 +2,13 @@ body{
background-color: #0C1616FF;
color: #8896b2;
min-width: 0px;
margin: 2em auto !important;
margin: 2em 2em !important;
margin-left: auto;
margin-right: auto;
line-height: 1.5;
font-size: 16px;
font-family: Open Sans,Arial;
font-weight: bold;
text-align: center;
display: block;
}
@ -22,18 +23,6 @@ tr{
#usertable{
display: block ruby;
}
.actiontable{
display: inline flow-root;
margin-inline: 10px;
}
.action_name{
border: none;
display: inline;
font-family: inherit;
font-size: inherit;
padding: none;
width: auto;
}
#errorbox{
border: 1px solid black;
background-color: darkorange;

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@ -9,7 +9,7 @@ import (
// the amount of time to wait when pushing a message to
// a slow client or a client that closed after `range clients` started.
const patience time.Duration = time.Second * 1
const patience time.Duration = time.Millisecond * 500
type (
NotificationEvent struct {

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@ -3,7 +3,46 @@
<div class="flex justify-center">
<div class="grid grid-cols-2 sm:grid-cols-5 gap-2">
{{range .Cards}}
{{template "cardword" .}}
{{if .Revealed}}
{{if eq .Color "amber"}}
<div id="card-{{.Word}}" class="bg-{{.Color}}-100 border-8 border-stine-400 p-4 min-w-[100px] text-center text-white cursor-pointer"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}
</div>
{{else}}
<div id="card-{{.Word}}" class="bg-{{.Color}}-400 border-8 border-stone-400 p-4 min-w-[100px] text-center text-white cursor-pointer"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}
</div>
{{end}}
{{else if or (.Mime) ($.IsOver)}}
{{if eq .Color "amber"}}
<div id="card-{{.Word}}" class="bg-{{.Color}}-100 border border-stone-400 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}
</div>
{{else}}
<div id="card-{{.Word}}" class="bg-{{.Color}}-400 border border-stone-400 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}
</div>
{{end}}
{{else}}
<div id="card-{{.Word}}" class="bg-stone-400 border border-gray-500 rounded-lg min-w-[100px] cursor-pointer flex flex-col h-full">
<div class="flex-grow text-center p-4 flex items-center justify-center text-white"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.8);"
hx-get="/word/show-color?word={{.Word}}" hx-trigger="click" hx-swap="outerHTML transition:true swap:.05s">
{{.Word}}
</div>
<div class="h-6 bg-stone-600 rounded-b flex items-center justify-center text-white text-sm cursor-pointer"
hx-get="/mark-card?word={{.Word}}" hx-trigger="click" hx-swap="outerHTML transition:true swap:.05s">
{{range .Marks}}
{{ $length := len .Username }}
{{ if lt $length 3 }}
<span class="mx-0.5">{{.Username}}</span>
{{else}}
<span class="mx-0.5">{{slice .Username 0 3}}</span>
{{end}}
{{end}}
</div>
</div>
{{end}}
{{end}}
</div>
</div>

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@ -9,7 +9,7 @@
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}
</div>
{{end}}
{{else if .Mime}}
{{else if or (.Mime) }}
{{if eq .Color "amber"}}
<div id="card-{{.Word}}" class="bg-{{.Color}}-100 border border-stone-400 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
style="text-shadow: 0 2px 4px rgba(0,0,0,0.9);"> {{.Word}}

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@ -4,9 +4,9 @@
Create a room <br/>
or<br/>
<button button class="justify-center rounded-md bg-indigo-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-indigo-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-600" hx-get="/room/hideform" hx-target=".create-room-div" >Hide Form</button>
<form hx-post="/room-create" hx-target="#main-content">
<form hx-post="/room-create" hx-target="#main-content" class="space-y-4">
<label For="game_time">Turn Seconds:</label><br/>
<input type="number" id="game_time" name="game_time" class="text-center text-white" value="300"/><br/>
<input type="number" id="game_time" name="game_time" class="text-center text-white" value="120"/><br/>
<label For="language">Language:</label><br/>
<div>
<select class="form-select text-white text-center bg-gray-900" id="languages" name="language">

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@ -1,6 +1,6 @@
{{define "error"}}
<a href="/">
<div id=errorbox class="bg-orange-100 border-l-4 border-orange-500 text-orange-700 p-4" role="alert">
<div id=errorbox class="bg-orange-100 border-l-4 border-black text-black p-4" role="alert">
<p class="font-bold">An error from server</p>
<p>{{.}}</p>
<p>Click this banner to return to main page.</p>

11
components/journal.html Normal file
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@ -0,0 +1,11 @@
{{define "journal"}}
<div id="systembox" class="overflow-y-auto max-h-96 border-2 border-gray-300 p-4 rounded-lg space-y-2">
bot journal: <br>
<ul>
{{range .LogJournal}}
<li>{{.Username}}: {{.Entry}}</li>
{{end}}
</ul>
</div>
{{end}}

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@ -1,19 +1,21 @@
{{define "login"}}
<div id="logindiv">
<form class="space-y-6" hx-post="/login" hx-target="#main-content">
<form hx-post="/login" hx-target="#main-content" class="space-y-4">
<div>
<label For="username" class="block text-sm font-medium leading-6 text-white-900">tell us your username (signup|login)</label>
<label For="username" class="text-sm text-center font-medium leading-6 text-white-900">tell us your username (signup|login)</label>
<div class="mt-2">
<input id="username" name="username" hx-target="#login_notice" hx-swap="outerHTML" hx-post="/check/name" hx-trigger="input changed delay:400ms" autocomplete="username" required class="block w-full rounded-md border-0 bg-white py-1.5 text-gray-900 shadow-sm ring-1 ring-inset ring-gray-300 placeholder:text-gray-300 focus:ring-2 focus:ring-inset focus:ring-indigo-600 sm:text-sm sm:leading-6 text-center"/>
<input id="username" name="username" hx-target="#login_notice" hx-swap="outerHTML" hx-post="/check/name" hx-trigger="input changed delay:400ms" autocomplete="username" required class="text-center rounded-md border-0 bg-white py-1.5 text-gray-900 shadow-sm ring-1 ring-inset ring-gray-300 placeholder:text-gray-300 focus:ring-2 focus:ring-inset focus:ring-indigo-600 sm:text-sm sm:leading-6 text-center"/>
</div>
<div id="login_notice">this name looks available</div>
</div>
<div>
<label For="password" class="block text-sm font-medium leading-6 text-white-900">password</label>
<input id="password" name="password" type="password" class="block w-full rounded-md border-0 bg-white py-1.5 text-gray-900 shadow-sm ring-1 ring-inset ring-gray-300 placeholder:text-gray-300 focus:ring-2 focus:ring-inset focus:ring-indigo-600 sm:text-sm sm:leading-6 text-center"/>
<label For="password" class="text-sm font-medium text-center leading-6 text-white-900">password</label>
<div class="mt-2">
<input id="password" name="password" type="password" class="rounded-md border-0 bg-white py-1.5 text-gray-900 shadow-sm ring-1 ring-inset ring-gray-300 placeholder:text-gray-300 focus:ring-2 focus:ring-inset focus:ring-indigo-600 sm:text-sm sm:leading-6 text-center"/>
</div>
</div>
<div>
<button type="submit" class="flex w-full justify-center rounded-md bg-indigo-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-indigo-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-600">Sign in</button>
<button type="submit" class="justify-center rounded-md bg-indigo-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-indigo-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-600">Sign in</button>
</div>
</form>
</div>

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@ -53,22 +53,16 @@
</div>
<hr/>
<div class="grid grid-cols-1 md:grid-cols-5 md:gap-4">
<div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}" class="md:col-span-1">
<div class="md:col-span-1">
{{template "actionhistory" .Room.ActionHistory}}
</div>
<div id="cardtable" class="md:col-span-3">
{{template "cardtable" .Room}}
</div>
<div class="hidden md:block md:col-span-1"></div> <!-- Spacer -->
</div>
<div id="systembox" class="overflow-y-auto max-h-96 border-2 border-gray-300 p-4 rounded-lg space-y-2">
bot thought: <br>
<ul>
{{range .Room.LogJournal}}
<li>{{.Username}}: {{.Entry}}</li>
{{end}}
</ul>
</div>
<div class="hidden md:block md:col-span-1">
{{template "journal" .Room}}
</div> <!-- Spacer -->
</div>
<div>
{{if .Room.IsRunning}}
{{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}}

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@ -106,8 +106,9 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
if err := repo.RoomDeleteByID(r.Context(), fi.Room.ID); err != nil {
log.Error("failed to remove room", "error", err)
}
notify(models.NotifyRoomListUpdate, "")
notify(models.NotifyRoomListUpdate, "") // why is it needed?
} else {
notify(models.NotifyRoomUpdatePrefix, "")
// if regular player leaves, just exit room
if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil {
log.Error("failed to exit room", "error", err)

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@ -12,7 +12,7 @@ func StartTurnTimer(roomID string, timeLeft uint32) {
logger := slog.Default().With("room_id", roomID)
onTurnEnd := func(ctx context.Context, roomID string) {
room, err := repo.RoomGetByID(context.Background(), roomID)
room, err := repo.RoomGetExtended(context.Background(), roomID)
if err != nil {
logger.Error("failed to get room by id", "error", err)
return
@ -23,7 +23,7 @@ func StartTurnTimer(roomID string, timeLeft uint32) {
if err := repo.RoomUpdate(context.Background(), room); err != nil {
logger.Error("failed to save room", "error", err)
}
notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.RoundTime), 10))
// notify(models.NotifyTurnTimerPrefix+room.ID, strconv.FormatUint(uint64(room.Settings.RoundTime), 10))
notifyBotIfNeeded(room)
}
@ -31,9 +31,10 @@ func StartTurnTimer(roomID string, timeLeft uint32) {
notify(models.NotifyTurnTimerPrefix+roomID, strconv.FormatUint(uint64(currentLeft), 10))
}
timer.StartTurnTimer(context.Background(), roomID, timeLeft, onTurnEnd, onTick, logger)
timer.StartTurnTimer(context.Background(), roomID, int32(timeLeft), onTurnEnd, onTick, logger)
}
func StopTurnTimer(roomID string) {
timer.StopTurnTimer(roomID)
}
}

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@ -173,6 +173,7 @@ func (p *openRouterParser) MakePayload(prompt string) io.Reader {
model := models[int(p.modelIndex)%len(models)]
strPayload := fmt.Sprintf(`{
"model": "%s",
"max_tokens": 300,
"messages": [
{
"role": "user",

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@ -13,7 +13,7 @@ func (b *Bot) StartTurnTimer(timeLeft uint32) {
logger := b.log.With("room_id", b.RoomID)
onTurnEnd := func(ctx context.Context, roomID string) {
room, err := repos.RP.RoomGetByID(context.Background(), roomID)
room, err := repos.RP.RoomGetExtended(context.Background(), roomID)
if err != nil {
logger.Error("failed to get room by id", "error", err)
return
@ -24,10 +24,10 @@ func (b *Bot) StartTurnTimer(timeLeft uint32) {
if err := repos.RP.RoomUpdate(context.Background(), room); err != nil {
logger.Error("failed to save room", "error", err)
}
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: models.NotifyTurnTimerPrefix + room.ID,
Payload: strconv.FormatUint(uint64(room.Settings.RoundTime), 10),
}
// broker.Notifier.Notifier <- broker.NotificationEvent{
// EventName: models.NotifyTurnTimerPrefix + room.ID,
// Payload: strconv.FormatUint(uint64(room.Settings.RoundTime), 10),
// }
// notifyBotIfNeeded(room)
if botName := room.WhichBotToMove(); botName != "" {
SignalChanMap[botName] <- true
@ -41,9 +41,10 @@ func (b *Bot) StartTurnTimer(timeLeft uint32) {
}
}
timer.StartTurnTimer(context.Background(), b.RoomID, timeLeft, onTurnEnd, onTick, logger)
timer.StartTurnTimer(context.Background(), b.RoomID, int32(timeLeft), onTurnEnd, onTick, logger)
}
func (b *Bot) StopTurnTimer() {
timer.StopTurnTimer(b.RoomID)
}
}

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@ -410,14 +410,22 @@ func (r *Room) RevealSpecificWord(word string) uint32 {
return 0
}
func (r *Room) SetGameOverToCards(isover bool) {
for i := range r.Cards {
r.Cards[i].IsOver = isover
}
}
type WordCard struct {
ID uint32 `json:"id" db:"id"`
RoomID string `json:"room_id" db:"room_id"`
Word string `json:"word" db:"word"`
Color WordColor `json:"color" db:"color"`
Revealed bool `json:"revealed" db:"revealed"`
Mime bool `json:"mime" db:"mime_view"` // user who sees that card is mime
Marks []CardMark `json:"marks" db:"-"`
ID uint32 `json:"id" db:"id"`
RoomID string `json:"room_id" db:"room_id"`
Word string `json:"word" db:"word"`
Color WordColor `json:"color" db:"color"`
Revealed bool `json:"revealed" db:"revealed"`
// pain; but at the end of the game players should see color of unopen cards
IsOver bool
Mime bool `json:"mime" db:"mime_view"` // user who sees that card is mime
Marks []CardMark `json:"marks" db:"-"`
}
// table: settings

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@ -14,12 +14,12 @@ type TurnEndCallback func(ctx context.Context, roomID string)
type TickCallback func(ctx context.Context, roomID string, timeLeft uint32)
type RoomTimer struct {
ticker *time.Ticker
done chan bool
roomID string
ticker *time.Ticker
done chan bool
roomID string
onTurnEnd TurnEndCallback
onTick TickCallback
log *slog.Logger
onTick TickCallback
log *slog.Logger
}
var (
@ -28,7 +28,7 @@ var (
)
// StartTurnTimer initializes and starts a new turn timer for a given room.
func StartTurnTimer(ctx context.Context, roomID string, timeLeft uint32, onTurnEnd TurnEndCallback, onTick TickCallback, logger *slog.Logger) {
func StartTurnTimer(ctx context.Context, roomID string, timeLeft int32, onTurnEnd TurnEndCallback, onTick TickCallback, logger *slog.Logger) {
mu.Lock()
defer mu.Unlock()
@ -39,14 +39,14 @@ func StartTurnTimer(ctx context.Context, roomID string, timeLeft uint32, onTurnE
ticker := time.NewTicker(1 * time.Second)
done := make(chan bool)
rt := &RoomTimer{
ticker: ticker,
done: done,
roomID: roomID,
ticker: ticker,
done: done,
roomID: roomID,
onTurnEnd: onTurnEnd,
onTick: onTick,
log: logger,
onTick: onTick,
log: logger,
}
timers[roomID] = rt
@ -62,7 +62,7 @@ func StartTurnTimer(ctx context.Context, roomID string, timeLeft uint32, onTurnE
StopTurnTimer(roomID)
return
}
rt.onTick(ctx, roomID, currentLeft)
rt.onTick(ctx, roomID, uint32(currentLeft))
currentLeft--
}
}

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@ -93,3 +93,8 @@
- journal still does not work; +
- lose/win game; then exit room (while being the creator), then press to stats -> cannot find session in db, although cookie in place and session in db; +
- exit endpoints delets player from db; +
- timer end did not update the page;
- timers conflict; stop timers;
- clue snatching;
- llm resp token amount limit;